Low latency audio conferencing for live rehearsal

Description: 

One of the major issues with networked music performance is that latency is introduced into the audio as it is processed by a participant's local system and sent across the network. For interaction in a networked music performance to feel natural, the latency generally must be kept below 30 milliseconds, the bound of human perception. If there is too much delay in the system, it will make performance very difficult since musicians adjust their playing to coordinate the performance based on the sounds they hear created by other players. Tools such as Jamulus or JackTrip allow for the fine control of audio latency fo the purpose of allowing musician to perform in time over a network.

Details: 

Real-time collaboration is an important component of teaching and learning across all disciplines, but crucial in the performing arts. In a hybrid context, it is likely that some portion of real-time performance instruction would happen virtually, and in a fully-remote scenario, this capacity is essential. Readily available virtual conferencing platforms (Zoom, Bluejeans) present audio quality and latency issues that inhibit meaningful artistic collaboration, and thus undercut basic learning goals in the performing arts. One of the major issues with networked performance is that latency is introduced into the audio as it is processed by a participant's local system and sent across the network. For interaction in a networked music performance to feel natural, the latency generally must be kept below 30 milliseconds, the bound of human perception. Potential solutions include specialized software and enhanced wifi connectivity.

Categories: 
Collaboration
Constructivist Learning/Creation/Development
Social Learning
Student Performances
Student Presentation
Resources: 
Performance - Hybrid: 
Low
Performance - Remote: 
High
Studio - Hybrid: 
Low
Studio - Remote: 
Low
Lab - Hybrid: 
Low
Lab - Remote: 
Low
Resources Required: 
  • Software
  • Mic
  • Stable Broadband Internet Connection
Effort: 
Medium

 

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